
Creature collecting · mobile
A game that progresses
while you walk.
Leave things out around your witch's cottage to attract strange creatures. Put your phone away, go about your day, and come back to see who showed up.
Set out the cottage
Place food, candles, potions, plants and furniture around the garden. What you leave out decides who comes.
Put the phone away and walk
Your steps in the real world are what makes the night pass back home. No timers, no tapping.
Come back and see who visited
Find out who showed up, what they got into, and what they left behind. Then change the setup and go again.

Buns on the sill bring one thing. A lit candle brings another.
Every object is bait for something. Swap the food, move the lantern, let the mushrooms grow, and the guest list changes for the next walk.
Some visitors only come the long way round — a full afternoon out on foot, not a lap of the kitchen.

Your steps are the only thing running the game.
A walk to work, a loop of the park, a long errand. Witchwalk counts it and spends it on the night happening back at the cottage.
Nobody has met all of them yet.
Lantern frogs, teacup snails, candle-antlered fawns. Some turn up constantly. Some have been seen once.

Be there for the first night.
Witchwalk is being built now. Leave an email and we'll send an invite when the beta opens.