
A game that progresses
while you walk.
Leave things out around your witch's cottage to attract strange creatures. Put your phone away, go about your day, and come back to see who showed up.
Coming to iOS and Android.
Decorate your cottage
Place food, candles, potions, plants and furniture around the garden. What you leave out decides who comes.
Put the phone away and walk
Your steps in the real world are what makes the game world progress.
Come back and see who visited
Find out who showed up, what they got into, and what they left behind. Then change the setup and go again.

Food on the windowsill attracts one creature. A lit candle brings another.
Every object is bait for something. Swap the food, move the lantern, let the mushrooms grow, and the guest list changes for the next walk.
Some visitors only come the long way round — a full afternoon out on foot, not a lap of the kitchen.

Your steps are the only thing running the game.
A walk to work, a loop of the park, a long errand. Witchwalk counts it and spends it on the world happening back at the cottage.
Nobody has met all of them yet.
There are many magical and unique creatures in this world. Some turn up constantly. Others have been seen only once.

Be there for the
first night.
Witchwalk is being built now. Leave an email and we'll send an invite when the beta opens.